遊戲、故事、戲劇、專題等都是培養新世紀人才的重要方法,然而這些方法脫離了十九世紀以降的行為主義、認知學派,乃至於建構理論嗎?各位可以思考一下您自己的教學策略背後的理論依據。
雖然這些理論並非新的理論,也非無懈可擊,卻仍有其價值和意義,只是高效能的教學者該如何「善用」理論,而非役於理論!一起思考吧?您可以做到嗎?如何做到的?可有一定的模式或原則可循?
Recently I’ve been thinking about the relationship between Learning Theory and Game Design. Clearly there are game mechanics that exploit particular learning traits and I thought it would be interesting to identify them.
Researchers have long studied the way in which individuals learn. Over the years, academics have proposed a number of theories to describe and explain this process. A recent assessment by Burgoyne[1] on schools of thought identified 14 different theories. However, those fourteen fall into five broad categories that I’ll explore over the next few posts:
- Behaviourist
- Cognitivist
- Constructivist
- Experiential
- Social and contextual
Despite the different concepts, it is worth noting that there is no definitive theory for how we learn, rather we exhibit different characteristics depending on the objective and circumstance.